The third method is not much harder, once you get the feel for it, and much more suited for complex models. Two of them are so fast and easy as to truly merit the name AutoUV. There are basically three ways you can segment (or cut up) your model for UV mapping. When the mapping 3d to 2d is done you end up in the autouv window, which works as before. If you have bad charts and cuts the unfolding algorithm may produce strange results, but provided good charts and cuts in the right places, the result should be acceptable. Unfolding computes a 2d drawing by unfolding the model mathematically, this method should be used when your charts isn't flat (close a 2d plane). It will also use your materials as a guide to breaking up your model into smaller charts. Projection needs almost flat charts (2d planes) to be able to create a good 2d mapping. Projection computes the weighted normal for the chart (larger faces contribute more to the normal than smaller faces) and projects the 3d to chart on a 2d plane (This was the method used in the old autouv). � Section 5.2 6 AutoUV Mapping WINGS3D USER MANUAL Continue | Projection Press 'continue' and choose the 3d to 2d mapper method. When you're satisfied with your charts (and cuts if your are going to use the unfold algorithm). In this way you can create more than 9 charts.ĭespite being on top of the list Continue will be the last thing you will do. If two, or more, groups of selected faces use the same AuvChartX they will treated as two, or more, charts if they share no edges. Select faces and choose one of the AuvChart charts. You can also do it by hand to have more control over how the charts areĬreated. When you enter the segmenting step, you'll have the model’s materials as your charts, you can use them as your charts by pressing 'continue'. ![]() You can let Wings do the work for you by clicking continue or if you want more control you can do it yourself in this window. A chart is an area (a set of connected faces) of your model that will be mapped to a 2d surface as a separated area. You use the segmenting step to create charts and cuts. There is a new step in the autoUV, called 'segmenting'. You can hand create the charts or have wings do it for you. Here you will divide up your model into slices called charts which will be laid out on a texture map. ![]() Note the new menu available in this mode. ![]() � WINGS3D USER MANUAL Section 5.2 6 AutoUV Mapping Section 6.3 UV Mapping
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